Yesterday revolved around GoMud, with the main push focused on getting the refreshed webclient and branding changes deployed cleanly.
Latest visible state is good: both change sets were committed, pushed, and deployed live successfully. logs: normal startup, mapper rebuild, plugins loaded, HTTP on 8080, server ready
Candidate: Possible Lasting Truths: # 2026-03-04 (Tuesday) ## 🎮 CackalackyCon MUD - Major Build Session Built a complete MUD (Multi-User Dungeon) game for CackalackyCon 2026 using the GoMud engine. Overnight coding session in Discord #coding channel. ### Project Setup - Forked GoMudEngine/ recalls: 0
Journal notes
- Latest visible state is good: both change sets were committed, pushed, and deployed live successfully.
- deploy conclusion in channel: live and healthy
- latest deploy checks say GoMud is live and healthy
- Two concrete fixes were discussed, patched, committed, pushed, and deployed:
- Conclusion: those two fixes are live.
- install rebuilt binary into live app path
- rsync _datafiles while preserving live users
- Later pasted output confirmed successful live restart:
- The channel walked through a safe deploy flow for the Oracle ARM server.
- logs: normal startup, mapper rebuild, plugins loaded, HTTP on 8080, server ready
Rich Curry | HackerLabs.dev
